At stage 5, you have 5 full power up cheats, etc. You can use these codes on Stage Select mode too, but you cannot use it on Score Attack mode.
Contents. Games Timeline of release years 1981 1982 1983 1984 1985 ( Nemesis) 1986 ( Life Force) 1987 (MSX) 1988 (MSX) 1989 1990 (Game Boy) 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008.
(1981) An early horizontal-scrolling shooter from which gameplay elements of the Gradius series were inspired. Although there is no canonical relationship between Scramble and the Gradius series, Scramble is implied to be a spiritual predecessor to the series, evident by its appearance in flashbacks during Gradius introduction sequences. ( ) Scramble has been ported to other platforms; including. In 2002, Scramble appeared on as one of the titles featured in Konami Collector's Series: Arcade Advanced as well as later Konami game compilations for Playstation and Nintendo DS.
(1985) The first true Gradius game introduced the concept of the 'weapon bar'. During the game, many enemy craft leave behind icons or 'pick ups' when destroyed.
Collecting one of these will shift the selection cursor along the weapon bar at the bottom of the screen. The player can then select the weapon highlighted if they want it. The cursor then resets.
In general, the more useful 'power ups' are towards the right hand side of the bar, so the player may decide to stock up on pickups until the better item is available. This innovation allowed for deeper tactics on the part of the player and for greater freedom of weapon choice rather than relying on the pre-determined power ups common in other games in the genre.
Originally released as an, its popularity resulted in ports to the:,. More recently, ports to the, and certain mobile phones were created. (Saturn, PlayStation and computer versions are all packaged with Gradius II as Gradius Deluxe Pack). In addition, the NES version was re-released for, and the PC Engine version on the.
In territories outside Japan, the arcade and MSX versions of Gradius were released under the title of Nemesis. /Life Force (1986) Set in the same universe as Gradius. The game is noteworthy for a number of reasons. Most prominently, the game switches between horizontal and vertical stages, one of the first games of its kind and was also one of the first shoot'em ups to include. The first player ship is Gradius 's own Vic Viper ship, while the second ship is the Lord British space destroyer (sometimes called the 'RoadBritish') which is based on the. Unlike Gradius, Salamander uses a more conventional weapons system, with enemies leaving a wide variety of distinct power-ups.
The version of Salamander, called Life Force in North America (and marketed in that region as the 'sequel' to the first Gradius), and the version used the power meter from the Gradius series. There also exists an arcade game named Life Force that is identical to Salamander released in Japanese arcades the same year, except that a Gradius-style power meter is used instead of conventional power-up items, and the stages were recolored slightly and given some voiceovers to make the mission about traveling inside someone's body, rather than through space; stages took on names such as 'Kidney Zone' and 'Stomach.' An American release was also made, but it retained the original power-up system of Salamander, though it was renamed as Life Force.
(1987) The Gradius 2 is unrelated to the second arcade Gradius game (which used the Roman numeral 'II'). Instead of controlling Vic Viper, the available ship is called 'Metalion' (code name N322). Like the MSX version of Salamander, this game also has a storyline, which is told by cut-scenes. The gameplay is mostly unchanged from the rest of the series, though there are some power-ups that temporarily give the ship some enhancements. In addition, when the bosses are defeated, the Metalion can fly inside them before they explode, and a mini-level will start that awards weapon upgrades when finished without dying, depending on the speed at which the boss was defeated.
In the same year released a version for the Korean. This version was ported to the Sharp X68000 computer under the name Nemesis '90 Kai, with a number of graphical and aural enhancements. A graphically enhanced version with smooth scrolling appeared in the Japan exclusive PSP Salamander Portable collection.
(1988) Bearing no relation to the MSX game titled Gradius 2, Gradius II is the sequel to Gradius in terms of chronology. The game was never released in North America in any form, until recently with its inclusion in the title. It was released as Vulcan Venture in territories outside Japan.
(1988) The fourth game of the series to be released for the MSX platform. 'Gofer no Yabō' (GOFERの野望) is coincidentally also the subtitle of Gradius II for arcade. Like the other MSX titles in the series, Nemesis 3 has an over-arcing plot depicted through the use of narrative cut-scenes. Nemesis 3 retains Gradius 2's weapon capture system, although weapons are obtained by navigating the player's ship into secret alcoves scattered throughout stages rather than entering enemy core ships. The game additionally allows the player to select a preset weapon configuration before starting. (1989) This title introduced the Weapon Edit method of selecting weapons, which allowed players to create their own weapon array by choosing power-ups from a limited pool of available weapon types (some weapons in the preset weapon types are not selectable in Weapon Edit mode, although it includes weapons not in any presets).
The SNES/SFC version is not a very accurate port; levels, enemies, and weapons were altered. For example, two entire stages were cut out in the version: a 3D stage which involved avoiding hitting cave walls from a unique first-person perspective behind the Vic Viper, and a crystal stage in which the Vic Viper was challenged by crystal blocks blocking off areas like a maze.
Also, the order of stages was changed. The final stage in the SNES version was based on an early stage in the arcade version. The original arcade version's ending had the main boss in a mechanical setting, then going through a speed-up zone to escape the enemy base, whereas the SNES version had the player simply avoiding the final enemy's simple and slow-moving attack patterns with no challenge afterward. However, the SNES version introduced the Rotate and Formation Option types, both of which were reused in Gradius V. The difficulty and major boss tactics were toned down to make it easier. The original arcade version is available for PlayStation 2 bundled with Gradius IV ( Gradius III and IV), although the port has some slight differences from the original. Picadilly Gradius (1989) Only released in Japan, rather than a video game this spin-off game is a token gambling game with a Gradius theme.
(1990) The first Gradius for a portable system, in this case Nintendo's. The name Nemesis was kept for the game's worldwide release, as the game retains some of the elements that were otherwise exclusive to the MSX titles, such as hidden bonus stages. It was later ported with full color support as one of the four games in the Vol. 1 for entitled 'Gradius'. (1991) Another Gradius game exclusively for the Game Boy. It was one of the larger Game Boy carts in existence at the time (2-), and was completely different from the rest of the series—most of them used music, enemies, bosses and even levels from previous games in the series, but this one did not, except for the boss music from the first Gradius game with the addition of a small original part to the piece.
A little bit of the 'between levels' music from Gradius III can also be found at the very first part of the game. It was released as Nemesis II in Japan and as Nemesis II: Return of the Hero in Europe. (1996) The follow-up to Salamander. It had several unique features, such as the Option Shot, the ability to launch the Options as homing projectiles. After firing, an Option would revert to a smaller, less powerful unit called an Option Seed, which revolves around the ship firing the default shot. Weaponry includes Twin Laser, Ripple Laser, and standard Laser. Like its predecessor, Salamander 2 uses a conventional power-up system, rather than the Gradius power meter.
Upon acquiring a second power-up of the same type, your weapons are twice as powerful for a short duration (10 seconds). The game features variations of previous Salamander bosses, such as the Golem and Tetran. (1997) The first Gradius produced exclusively for a home console. This is also the only Gradius game (other than Gofer no Yabō Episode II on the MSX) where players can select which ship they wish to use.
Gradius Gaiden includes the Lord British Space Destroyer from Salamander and two (relative) newcomers: the Jade Knight and the Falchion β (a variation of the ship from the game Falsion). It was originally released for the PlayStation console and ported in 2006 as part of Gradius Collection for the. (1997) Solar Assault is an arcade 3D in the lines of or, with Gradius's settings. As usual, Vic Viper makes an appearance here, with two other ship choices available: Lord British and Alpina. This game was very obscure and was never ported to any console system.
(1999) Released in Japanese arcades as Gradius IV Fukkatsu ('fukkatsu' (復活) being Japanese for 'revival', since it was the first arcade Gradius game in 10 years, following 1989's Gradius III). IV lacked the Weapon Edit function of its predecessor, but it had a bigger array of weaponry than the original Gradius games. Weapons exclusive to this game included the Vertical Mine missile (which detonates in a vertical line shortly after deployment) and the Armor Piercing laser (a shorter-ranged, more powerful laser). It was released on the PS2 in a compilation pack together with the arcade version of Gradius III ( Gradius III and IV). (2001) The first Gradius to be created by a development team other than Konami's own internal teams (by, to be exact). A title, it is known as Gradius Galaxies in USA and as Gradius Generation in Japan. The Japanese version, being the last to be released, has a number of exclusive challenge modes added and includes an additional invisible 5000 point bonus in one of the levels.
(2004) Gradius V was released in September 2004 for the. Graphics are rendered in full 3D, although gameplay is still mostly; some areas change the position and perspective of the camera to emphasize the 3D environment. (developers of, and, among others) were primarily responsible for Gradius Vs development. In the Japanese first-press limited edition, the game included a book detailing internal design, background, and a road map of the Vic Viper series (i.e., 'Vic Viper' is the name of a ship series, rather than a single ship), and pre-ordered North American copies included a DVD detailing the history of the series (including Scramble) and replays of Gradius V. (2004) Released only to mobile phones, it features another storyline, taking place roughly 2000 years after the last Nemesis. It is also the first game to give players the ability to control their 'Multiples' in formations, with formations variable depends on buttons.
(2006) A Gradius compilation for. This compilation contains the classic versions of Gradius I-IV with a few bonus features thrown in as well as the first international release of Gradius Gaiden. (2008) A Gradius title for. It draws most of its elements from the MSX games rather than mainstay Gradius staples.
The game's plot sets the stage the events depicted in Gradius 2 (MSX). (2010) In March 2010, a Japanese trademark database update revealed a filing for this name, submitted. The 'Arc' portion of the name coincided with a pre-release name of the. This was only a coincidence, however, as Gradius Arc —Ginyoku no Densetsu— ( Gradius Arc —Legend of the Silvery Wings—) was revealed on September 30, 2010, to be a tactical RPG for cell phones.
Gradius the Slot (2011) A game released in Japan in July 2011. It was developed by KPE division of Konami. A soundtrack for the game was released in September 2011. Spin-offs. series (1988–2010) The Parodius series, started in 1988, is similar to Gradius, but with more cartoony settings.
The name is a of 'parody' and ' Gradius'. Many of the mainstays of the Gradius series are included, albeit in a parodied format; this includes neon-colored core warships, effeminate, and large dancing women as bosses. Early games focused mainly on parodying Gradius games, but more recent games have poked fun at other Konami franchises, including.
The games offer a large number of different characters to use, each with different weapons. The characters consist of ones created for the series, such as Takosuke, and popular characters like and Upa (from ). Vic Viper also appears in all titles. The Parodius games also distinguish themselves from the Gradius series in their music. Unlike the Gradius games, whose music are either unique to each game or refer to earlier games in the series, the music in the Parodius games parodies a diverse pool of public domain sources, including a large contingent of classical music. (2007) A newer take from Konami on the Gradius spoof, this game features anime girl representations, designed by, of Vic Viper and Lord British, in a -style approach. The name is a portmanteau of ' (乙女, a Japanese word meaning 'maiden') and ' Gradius.'
Canceled games. Gradius 64. Gradius Wide. Gradius VI was originally announced in the 2005 Tokyo Game Show, this was one of the developing titles for the, scheduled for the 2006 release. However, due to unknown reasons, the development was delayed and, eventually, completely scrapped.
Common elements There are several gameplay elements that are common to almost all the Gradius games. These include the power meter, one of the Gradius series' defining characteristics, is enabled by items.
The items upgrade the selected ability in the power meter. The meter resets when the player chooses to activate the selected ability. Weapon edit lets players create their own power meter sequence.
The concept of the 'Core' is a central part of Gradius. Cores are usually blue, glowing masses of energy hidden within large warships and protected by a series of barriers. All cores must be targeted in order to defeat a warship, which normally comprises several phases and often uses the terrain to its advantage. In some cases, a core is closed or not vulnerable at the beginning of a battle, only opening or becoming susceptible to attack some moments later by turning blue.
Additionally, the announcer will normally urge the player to 'Destroy the core!' Or 'Shoot the core!' Prior to an encounter. For other types of bosses, like large beasts, the announcer may command the player to 'Destroy the eye!' Or 'Destroy the mouth!' , depending on the boss. The statues of appear as enemies in several Gradius games.
They are mounted on either side of flat, free-floating platforms and fire a series of colorful rings at the Vic Viper. Upon completing the game, the player restarts on the first level while retaining their upgrades from the previous games. Each cycle through the game grows progressively more difficult. The Nintendo Entertainment System port of Gradius represents the first ever use of the. If the player pauses the game and enters the Konami Code (Up, Up, Down, Down, Left, Right, Left, Right, B, A), they will be given most of the power-ups except Laser, Double and Speed Up. Development The Gradius series was created when Hiroyasu Machiguchi, the series creator was given a team to work with and asked everyone what kind of game they wanted to develop, to which they responded being a, with the intent of surpassing Namco's. They decided to make it a horizontal shooting game because they wanted to reuse material from Scramble as much as possible, and Gradius was originally named Scramble 2.
The development lasted for a year after refining and experimenting with the gameplay. The team originally tried twenty different movement patterns for the Options and used a process of elimination when something did not work. For the story, Hiroyasu's team was inspired by science fiction movies, with the popular sci-fi films at the time being and the anime adaptations of.
The team saw Lensman together and it influenced the game's story. Its plasma laser also left a big impression on them and was why Gradius featured a Laser weapon. The Moai were included because they wanted to add a mysterious element to the game like Xevious and its Nazca Lines. Reception and legacy stated in an interview that Gradius is one of the top three key inspirational games from his past.
Several of Gradius' starfighters, Core bosses, and various game elements have been adapted into trading cards as part of Konami's. Other Media Mangas. Other Mangas. Gradius, was one of the videogames based for Manga titled Famicom Ryu (1985-1987) and Nekketsu!
Famicom Shounendan (1986-1987), published by Comic Coro Coro. Nemesis is one of the video games featured in the manga titled Rock'n Game Boy, by Shigeto Ikehara and Published by Comic BomBom October 1989 to December 1991. Gradius III is one of the video games featured in the manga titled Cyber Boy, by Nagai Noriaki and Published by Comic BomBom April 1991 to February 1993.
References.
Mission control for; former EIC of and; taking dapper (and frogs) back from the Nazis. Our lays out the best options for legitimately and legally playing the classic games we cover here at Retronauts, ideally on current platforms. This week, the crew joined us for a the Gradius series. We covered a lot of games, and while we dedicated some conversation to various avenues to revisit several of the releases discussed, there's nothing like a proper, organized hub for that information. Before we begin, I will say that Konami has made this whole thing relatively easy for interested fans. Five classic Gradius games ( Gradius through Gradius IV, and Gradius Gaiden) shipped on the Gradius Collection for PSP back in 2009. The PSP is dead now, of course, but you can still find.
While the store doesn't list it as being PlayStation Vita-compatible, several listeners have confirmed that you can get it running on Vita by downloading the game to PlayStation 3 and transferring it to the handheld physically. Sadly, it still won't run on PlayStation TV, but despite these issues it remains by far the best way to get your hands on the majority of the Gradius series in a single, affordable package.
Anyway, here's the lowdown on the individual games: Gradius The first game in the series debuted in 1985 and defined everything to come: The power-up system, the horizontal-scrolling combat, the Options, the Moai heads. It's a little bare-bones now, but still a great shooter. You can easily choose among three different versions of the game:. Arcade: The 1985 coin-op version appears on both Gradius Collection and on PlayStation 4's. NES: The scaled-down but NES port of Gradius appears on all three iterations of Nintendo's Virtual Console: Wii, 3DS, and Wii U.
Each iteration of Virtual Console comes with its usual caveats, of course. Wii suffers from lag and blur on high-definition televisions, 3DS doesn't offer true-pixel scaling, and Wii U looks much too dark and smeary for its own good. The best emulation Nintendo offers for the original Gradius is on last year's Classic NES Edition mini-console, but good luck finding that if you don't already own one. PC Engine: The spectacular PC Engine (TurboGrafx-16) conversion of Gradius appears on Wii U's Virtual Console. Unlike NES games on Wii U, PC Engine games are pretty much perfect on the system. If you don't go with the arcade release for PS4, this port is your best option for experiencing the original game.
Gradius II The second Gradius didn't show up in the U.S. For nearly 20 years after its original arcade debut. We have no idea why.
It is, in many ways, a definitive game in the series: A massive upgrade over the original. Incidentally, the Famicom (NES) version never came to the U.S. Due to the inclusion of a proprietary, Japan-only co-processor chip in the cart, but if you have the means to play Famicom cartridges, definitely track that version down. It's a stunning example of what the NES hardware could do with a little assistance. Arcade: Gradius II appears on Gradius Collection for PSP. Alternately, it also showed up last summer as a PlayStation 4 title.
PC Engine: Konami did release Gradius II for Virtual Console in the U.S., but only the PC Engine version, and only on Wii. Why is the first PC Engine Gradius only available on Wii U, while Gradius II for PC Engine is only available on Wii? Maybe someone over there can explain it.
We sure can't. Gradius III As we discussed on the podcast, most people consider Gradius III a 'lesser' entry in the series; it's insanely, unreasonably difficult, and it does very little to improve on Gradius II. But hey, it's a Gradius game, so it's not all bad. Arcade: Gradius III showed up as a launch title for PlayStation 2 (as Gradius III & IV); consider tracking that down if you still keep a PS2 up and running. Otherwise, your best option is definitely Gradius Collection.
The arcade game has not yet been ported to any other platform. Super NES: However, it did show up (somewhat compromised) on Super NES in 1991. That adaptation remains available on Virtual Console for Wii, but Konami hasn't reissued it on any other version of VC. Gradius Gaiden The glorious high point of classic Gradius, Gradius Gaiden for PlayStation failed to make its way to the U.S.
Back in the day. It did, however, show up on Gradius Collection, and its inclusion alone justifies the price of the compilation. Gradius IV Like Gradius III, this is available on PS2 and Gradius Collection. And, like Gradius III, it's not one of the more beloved entries in the series. Gradius V While it didn't appear on the Gradius Collection, the fifth and final number entry in the franchise has appeared on PlayStation 3 as a. With luck, Konami will get around to bringing it to PS4 as well. Gradius ReBirth This perfectly decent if not especially groundbreaking nostalgia trip debuted on Wii, and only ever appeared on Wii (or Wii U, through backward-compatibility mode).
And it's still available on Wii, at least until Nintendo kills the Wii Shop Channel. We'd say grab it now. Life Force (aka Salamander) Though not technically a Gradius game, Life Force (also known as Salamander in Japan) eventually mutated into one by the time it made its way to NES.
Still, it stands apart from the rest thanks to its alternating perspectives — every other stage uses a top-down point-of-view — and best of all, its simultaneous cooperative gameplay. Less technical and difficult than some of the more revered 'proper' Gradius entries, Life Force nevertheless merits a place on this list by simple virtue of being, y'know, awesome. NES: Konami has rightly republished Life Force on every version of Virtual Console (Wii, 3DS, and Wii U). The attendant caveats go hand-in-hand with each version, but you can't go wrong with any of them. Arcade: The original arcade version (which is in many ways a different game from the more familiar NES port) hit PlayStation 4's last year.
If you feel adventurous, you could also grab it on the Japan-only Salamander Collection (look for ) for PSP, which also contains the rather bizarre sequel Salamander 2 and the fascinating Gradius/ R-Type hybrid XEXEX. (If you're in an importing mood, you should also grab the Japanese version of Life Force for NES, aka Salamander for Famicom — not only does it come in the most beautiful game cartridge ever manufactured, it also has an enhancement chip that allows you and your partner to utilize an extra tier of power-ups.) The Tough Luck Department The above titles aren't the only Gradius games Konami ever produced, but they're the only ones you can easily play on current systems. If you want to drop down a potentially endless rabbit hole, you can look into scaring up the original software and hardware for the following games, which sadly can only be played on original hardware (or in a few cases on Japan-only download services that may or may not accept international credit cards):. Nemesis 2: A fully original sequel to the original Gradius. Originally released on MSX, only in Japan. A remake ( Nemesis 90 Kai) was later published on the Japan-only Sharp X68000, and the original version was collected on the second and fourth volumes of the Japan-only Konami MSX Antiques set for Saturn. I guess what I'm saying here is Japan only.
Nemesis 3: The second MSX-exclusive Gradius sequel. Never remade, but collected on Saturn's MSX Antiques Vol. Again: Japan only. Solar Assault: This Star Fox-like arcade game has never seen a remake or port, ever. Good luck finding it. Nemesis: The first portable Gradius remains stranded on Game Boy, though the cart will run on any Nintendo handheld prior to the DS. Gradius: The Interstellar Assault: The sequel to Nemesis is in the same boat as Nemesis — Game Boy only.
Gradius Galaxies: A decent Gradius remix for Game Boy Advance, which has never been collected elsewhere. The original cartridge runs on any Nintendo handheld prior to the DSi.
Images taken from HG101.